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That means the zombie cat on heat always, always surprises you. And GTFO has a ton of fog, so it’s easy - and very common - for enemies to hide amongst it all. You’re not always paying attention to what’s at the back. You’ve spent so much time dealing with the bigger enemies, the ones that make their presence immediately known. Projectile flies right at your face, through the fog. So when you’ve gotten to the point where you feel like you’re dealing with a wave: BAM. As I’m fleeing from everything else, a small white projectile lights up through the darkness and the red hue of the sentry turret, nailing me square in the face. You can see a shot of the butt scratcher below at about 16 seconds. However, enemies that are crouched when they wake up? Well, uh, they tend to stay that way. It’s not difficult to get a headshot if the enemy’s standing and gyrating a bit - as all the GTFO creepers do when they’re ‘asleep’ - but it’s a little bit easier when they’re crouched. Most of GTFO is slowly and methodically clearing out rooms, creeping up to enemies and whacking them with a sledgehammer so they don’t wake up. Normally, when you’re sneaking around, this is actually helpful. It’s useful for calling out information.īut what sucks is when they’re crouched. When your HP drops to zero, you fall to the ground and get a side-on view of the action. Definitely not great, but also par for the course for any horror game. It just looks like a body that’s completely fungated with pustules everywhere.
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They’re called shooters, and they basically come in two forms. What’s worse is the ranged freaks on the floor. But you deal with them maybe once in a blue moon. You mentally prepare for whatever fresh hell their designs emerged from.
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You expect major bosses to have a special degree of creepiness to them. One of the later beasts you can encounter is the Mother, which is viscerally unpleasant and spawns a ton of infuriatingly tiny creatures that blend in with the nearby fog.īut is that the worst? I’d argue not. And those are just some of the early bosses. And if any of those tendrils get touched, the enemy screams and connects with other enemies in the room, triggering a massive horde. It sprays out little feelers all across the room, including one from its head after it dies. That’s obviously not great. But there’s also the Scout, which my group is just calling Tentacle Dude. Rather than actually biting you - which, fuck that - they get into melee range and launch a massive tongue for serious whiplash. Four prisoners are dropped - and I mean dropped in the theme park, 100-foot drop style - into an abandoned location, often tasked with retrieving a piece of intel, restarting a beacon or flipping some other type of switch.Įverything’s overrun with infected enemies, and I mean infected in the Last of Us style: Uh, no thanks. But the actual scariest thing in the game isn’t one of the mini-bosses.įor the uninitiated, it’s best to think of GTFOlike co-op Aliens. GTFO is one hell of a creepy co-op experience, featuring enemies with enough teeth to make Naughty Dog proud.
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