


As of this build, players can also be nearly endlessly juggled by enemies, leaving me helpless when caught in a flood of foes. Players can now work together to juggle enemies, and keep combos going longer. Pummeling foes earns that health back, but take even a single hit and the opportunity is lost.Ĭombat is also being tuned for this installment. After executing one of these moves, the section of the life bar representing what was expended in the special attack turns green. In Streets of Rage 4, players have a chance to earn some of that health back. Each playable character in Streets of Rage games has a couple of special moves that deal devastating damage at the low cost of some of the health meter. The action has been freshened up just enough to modernize some of the dusty old genre tropes. Blaze seems to have aged a bit more gracefully. Axel has aged significantly since Streets of Rage 3, and while he’s still a force to be reckoned with, he’s rocking a bushy beard and a dad bod now. So far, only two characters have been announced, with more promised to come. A retro audio mode would be a welcome inclusion, as the throwback sounds still work quite well. The sound effects in the demo build are placeholders, ripped right from the original Streets of Rage games and GuardCrush’s Streets of Fury. With less than a year under their belts, the trio of development partners showed off a short demo to the press at PAX West.
Axel streets of rage 4 full#
We went into full production in the beginning of 2018.” “Since we had a track record with creating Wonder Boy and DotEmu has an amazing track record of publishing Japanese licenses and working with Sega, we went to them with a presentation,” says Lizardcube art and creative director Ben Fiquet. Production got off to a fast start, in part thanks to an existing relationship with Sega. The final studio on the project, GuardCrush, is responsible for the campy Streets of Fury (a live-action fighting game that looks a bit like Pit Fighter.) GuardCrush has built a proprietary engine for beat-em-ups, which has rapidly accelerated Streets of Rage 4’s development. Lizardcube is handling art for Streets of Rage 4, which already pops off the screen (much like Wonder Boy). The publisher is teaming up again with Lizardcube, who developed the gorgeous Wonder Boy: The Dragon’s Trap.

Leading the way is publisher DotEmu, known for retro revivals like Another World and Windjammers. It’s taking a trifecta of companies with the expertise and enthusiasm to make a sequel nearly 25 years after the last entry in the series. But the retro resurgence is real, and Streets of Rage is coming back. Double Dragon, Golden Axe, and Final Fight are all games from a simpler time. The beat-em-up genre has all but faded into the ether.
